New image added to the Illustration page: an environment concept painting of an asian-inspired harbor at night. Took about 9 hours; painted in Photoshop. Click the Illustration portfolio to see if full-size.
Been working on this one for a while, and I'm pretty happy with the result. I think family portraits are revealing and somewhat unintentionally humorous, so I wanted to integrate some iconic characters with that idea. What if some of our favorite hair-covered characters were really just one big family? I hope it would look something like this.
Pictured, from top left: Sweetums (Muppets), Harry (Harry and the Hendersons), Gossamer (Looney Tunes), Teen Wolf, Alf, Chewbacca (Star Wars), Cousin Itt (Addams Family)
Another digital painting, this time a bit more stylized. Used a photo as reference, and diverted from it to create more character. Done in Photoshop CS5, about 4 hours of work. See a larger version on the Concept Design & Illustration portfolio page.
The full version of Atlas' Revenge, my student film from UCF, is finally online. Check it out on youtube:
This film was the collaborative effort of 25 students, and the capstone experience of our 2 year program in UCF's Visual Language track. I've posted plenty of other information about the film around my site, but here's the final product. One and half years in the making, online in its final form another year later.
Ironically, slow and steady is how this project is going. Here's an update on the character model, though. Bottom-most texture is current texture (more desaturated for the desert environment).
Here's a small update on something I've been working. Like the desert concept painting below, this has to do with the small animated film I'm working on, and this is our main character. We've yet to decide on a name, but the modeling process has begun. It's got a ways to go, but I wanted to share some here.
I've been meaning to post this for a while, but just got around it I suppose. This is a quick fly-through of an environment I modeled in April; I also did the texturing, lighting, camera animation, and render. The concept was basically an abandoned laboratory, where the instruments and objects sprawled across the room hint at a story behind what could have happened there.